Hello and welcome to the release overview for Thrawn’s Revenge: Imperial Civil War 2.3.3. Read more » Imperial Civil War 2.3.3 Released Thursday October 03, 2019 Today we'#039re taking a look at the CIS'#039 government mechanics, which involve gaining the trust of the member corporations for extra heroes, ships, and even territory. We'#039ve spoken about our new galactic influence and government mechanics a bit already, having looked at both the influence system and the New Republic'#039s government setup with Chief of State elections. Read more » Feature Preview: CIS Government Mechanics Friday November 08, 2019 Read more » Imperial Civil War 2.3.4 Released: Bringing 4X Mechanics to Empire at War! Thursday November 28, 2019Ģ.3.4 Release live on Steam: New mechanic: Planet influence levels- New mechanic: Chief of State Elections (New Republic- New environment sets for land & space, space maps being updated with new assets- Fighter Rebalancing (Dogfights should be faster, all stats adjusted)- Pirate hero and fleet recruitment added for Zsinj- New fighters: Missile Boat, XG-1, TIE Terror, TIE Oppressor, TIE Aggressor, TIE Sentinel for Imperials Aggressor Fighter for Mandalorians- New units: Repulsor Sled (Eriadu), BARC Speeder, Adz Destroyer (Maldrood), Beta Cruiser WIP (Hapes)- TIE Avenger has proper model now- Instant Action improvements: Hapan faction now supported- Galaxy Art edits: Particle updates, camera moved slightly, travel route line thickness edited- UI modified to support more button space, new galactic filters for political events- Support ended for multiplayer GC- Fixed AI bugs in skirmish (will now capture mines and upgrade)- Fixed several crashes on galactic and battle initiation- Many other changes and fixes. Read more » TR 3.0 & FotR 1.0 Overview Monday August 31, 2020 I'm still slightly unsatisfied with the land vehicle area of the tech tree, but I'm not sure what to do there.News Every Faction Coming to Thrawn's Revenge! Monday August 31, 2020 Imperial Star Destroyer (replaces Battleship)Įxecutor-class Super Star Destroyer (replaces Star Dreadnought) Venator-class Star Destroyer (replaces Heavy Frigate) Tartan Patrol Cruiser (replaces Corvette)īroadside Cruiser (replaces Missile Corvette)Īcclamator-class Star Cruiser (replaces Frigate) Sentinal-class Landing Shuttle (replaces Transport) TIE Defender (additional advanced Starfighter for the Empire) Lancet Aerial Artillery (replaces Gunship) Imperial Officer (replaces Mechanized Infantry) Shock Trooper (replaces Anti-Tank Infantry) The Rebels don't have access to a Mobile SAM, Heavy Walker, or Star Dreadnought Lucrehulk-class Battleship (second Capital Ship for the Rebellion) Mon Calamari Cruiser (replaces Battleship) Marauder Cruiser (replaces Missile Corvette)Īlliance Assault Frigate (replaces Heavy Frigate) Z-95 Headhunter -> X-Wing (replaces Airship and Fighter respectively)Ĭorellian Gunship (second Corvette class ship for the Rebellion) Rebel Field Commander (replaces Mechanized Infantry)ĪAC-1 Speeder Tank (replaces Light Walker)
Rebel Infiltrator (replaces Recon Trooper) PLEX Soldier (replaces Anti-Tank Infantry) Stealth Bomber (used as a placeholder for Advanced Starfighters) Jet Fighter (used as a placeholder for Interceptors) Guided Missile -> Anti-Ship Missile -> Advanced Anti-Ship MissileĪirship (essentially just a Starfighter slot) Maceman (placeholder replacement for Force units)
Gunship (represents planet-based air units) Mechanized Infantry (represents Field Commander units)
Feel free to post questions, comments, etc below. I don't have much else to say at the moment.
Some of the base code is currently in, but not compiled.ħ: Add more factions (THIS will only happen once the mod is "complete" with the two current factions). Suggestions?Ħ: Add Experience-based Upgrading (would be especially useful for Jedi units, though could also be used for normal troops upgrading to commandos as well as TIE Interceptors into TIE Defenders). I'm currently not satisfied with it, but I have no idea how I'd go about changing it. (Partially done!)ĥ: Possibly change the land unit section of the techtree. I'll have to see about adding it at some point.Ĥ: Add specific unit sounds like in Empire at War. 1: Changes to terrain (to cover planets that aren't covered by the default terrain such as Mustafar or Coruscant)Ģ: Make an actual Galactic map scenario so that I don't have to deal with random map weirdness.Ģ.5: Lib.Spi't pointed to Colonization 2071, which adds a Planets mapscript.